Sentinel на кубке 2017

В этот раз репорт на английском. Please enjoy.

Introduction
Hi everyone! My name is Bogdan, i live in Russia and i play Skorne (this year, i try to change faction once per year — two). Talking about world scene, I went to WTC as a team Russia 1 member 3 times, last time being team captain — finished with our team took 12th place out of 64 with 4 team wins against 2 loses.
This is report about me going to Moscow Cup tournament — traditionally one of the biggest Russia tournaments (this year 26 players — actually for other countries thats not big at all).

My lists:

Спойлер

Theme: No Theme Selected
75 / 75 Army
Fuel Cache — Steamroller Objective
Supreme Aptimus Zaal — WB: +26
— Kovaas
— Titan Sentry — PC: 15 (Battlegroup Points Used: 15)
— Titan Sentry — PC: 15 (Battlegroup Points Used: 11)
— Titan Gladiator — PC: 15
Ancestral Guardian — PC: 5
Ancestral Guardian — PC: 5
Paingiver Beast Handlers — Leader & 3 Grunts: 5
Praetorian Karax — Leader & 9 Grunts: 11
Praetorian Karax — Leader & 9 Grunts: 11
Praetorian Karax — Leader & 9 Grunts: 11
Legends of Halaak — Valgesh, CIdaar & J’Deth: 8

[свернуть]
This list was born as a counter to control lists — make a 30 karax wall, see how opponent breaks it, feat and smash the world with ancestrals, legends and heavies. Works pretty well.

Спойлер

Theme: Winds of Death
1 / 1 Free Cards 75 / 75 Army
Bunker — Steamroller Objective
Xerxis, Fury of Halaak — WB: +28
— Aradus Soldier — PC: 16 (Battlegroup Points Used: 16)
— Aradus Soldier — PC: 16 (Battlegroup Points Used: 12)
— Archidon — PC: 10
— Archidon — PC: 10
— Titan Gladiator — PC: 15
Venator Dakar — PC: 0
Venator Slingers — Leader & 9 Grunts: 13
Venator Slingers — Leader & 9 Grunts: 13
Paingiver Beast Handlers — Leader & 3 Grunts: 5
Paingiver Beast Handlers — Leader & 3 Grunts: 5
THEME: Winds of Death

[свернуть]
This is a brand new list from me, but I like it. It has strong damage output (soldier with ignite and feat can wreck arcane shielded stormwall, thats not joke), combined with big threats and ranged game from slingers.

Game 0
I would like to first post game from tournament 2 weeks ago — it helps understand some decisions in a game 2. That tournament i had zaal1 and maked2 cats lists. Playing against Dmitry, this year WTC team captain. He have Haley2 (Heavy Metal) and Sloan (Heavy Metal) list pair. I drop Zaal1, he drops Haley2. Mission is not important except it have killbox. He wons first player roll and decides to go first.

Opponents list:

Спойлер

(Haley 2) Major Victoria Haley [+25]
— Charger [9]
— Stormclad [18]
— Stormwall [39]
— Thorn [13]
— Squire [0(5)]
Journeyman Warcaster [0(4)]
— Charger [9]
Lieutenant Allison Jakes [0(4)]
— Ironclad [12]
Fuel Cache (Steamroller) [0]

[свернуть]

Cygnar turn 1:
Everything runs with temporal acceleration, TK, etc.
Skorne turn 1:
I decide i have to run, not shieldwall with karax — this is Haley2 and she can take the mission pretty easily. So everything runs, karax make a meat wall.
Cygnar turn 2:
Haley feats, robots go in. Combined they kill 20 karax.
Skorne turn 2:
I do some reposition, charge with 1 legend who was outside of the feat — he did some damage to Ironclad. Keep stuff back except Sentry with I. Resolve.
Cygnar turn 3:
Stormwall keep fighting against karax. His other 2 heavies kills sentry with I. Resolve after him being TKed so he wont gain shield benefits. So totally i have 4 karax left and lost a sentry. Time to counterpunch.
Skorne turn 3:
Zaal walk in a corner of a kill box standing on a hill, cast hexblast on a stormwall dropping arcane shield of him and feats camping 3 — i’m playing as safe as possible. WIth feat and 25 dead models basically all my attacks are fully boosted. Sentry + ancestral under feat kills stromwall. Gladiator kills Stormclad. Then my dices got on fire — another ancestral charges and kills damaged Ironclad with some spikes, 2 remaining legends charge fresh charger and kills it with 2 big damage rolls.
Cygnar turn 4:
Dmitry goes for caster kill. Torn runs, Haley walks, TK zaal from the hill, make a boosted on damage handcannon shot and 2 boosted on damage arcane bolts (with future sight she is spents focus super effective). Then Jakes and remaining charger finishes Zaal with their shots.

Game thoughts:
I think i did everything fine. And still lost, regardless of spikes from my side which took away 1 free charger — with him being alive i had no chance of survive that assasination at all. For me that shows how strong Cygnar and Haley2 right now — she takes board space very quick, attrition like a monster, and even after losing everything she still can assasinate you from nowhere. I really think she is the strongest caster in the game right now — she have one of the best feats, while supporting her army with spells at MA 8 with rerolls and future sight. Add to that 17 points of free stuff (thats a free heavy!) — and you got a very strong list, which can do crazy stuff.
Also, loosing first turn is crucial against that list — lets imagine i go first:
1. Zaal would be much safer if could won some board space
2. That also would safe me a lot of Karax — by going first i could shieldwall turn 2, loosing not 20, but maybe 10 karax to shooting.
3. That could result as i still have 1 sentry, which could shieldguard 1 shot off Zaal, making assasination almost not an option.
Game 1
Playing against Rattenfanger and his Khador. He have Butcher3 and Sorcha1. I drop Zaal1, while he drops Butcher.

Opponents list:

Спойлер

Kommander Zoktavir, the Butcher Unleashed — WJ: +22
— War Argus
— Devastator — PC: 14 (Battlegroup Points Used: 14)
— Devastator — PC: 14 (Battlegroup Points Used: 8)
— Devastator — PC: 14
— Devastator — PC: 14
— Ruin — PC: 17
Winter Guard Rifle Corps — Leader & 5 Grunts: 8
— Winter Guard Rocketeer — PC: 2
Winter Guard Rifle Corps — Leader & 5 Grunts: 8
— Winter Guard Rocketeer — PC: 2
— Winter Guard Rocketeer — PC: 2
— Winter Guard Rocketeer — PC: 2
Winter Guard Mortar Crew — Gunner & Grunt: 0
THEME: Winter Guard Kommand

[свернуть]

Mission is entrenched. Game plan is to screen with infantry, while going for a mission. If butcher goes in, basically anything that survives can kill him with last stand and feat. I. Resolve stops his Impending Doom pushes, so i feel good in this matchup.
I won dice roll and go first.

Skorne turn 1:
Everything runs. I. Resolve goes on Sentry, Awaken Spirit on Gladiator.
Khador turn 1:
Silence of death goes on butcher, stuff runs.
Skorne turn 2:
Karax shieldwall and block my zone, while threating his zone to contest. Important stuff stands behind karax.
Khador turn 2:
Butcher sends ruin against my objective, also killing one of the Legends unit who lurked behind its cloud. One devastator toes my zone to contest. On his objective side WGRK + Butcher clears 12 of 15 karax i sent there to threat constest. Butcher dominates his zone and goes to 2 points.

Photo made during his turn:

Skorne turn 3:
I decide to be greedy and not feat, saving it to threat devastators and butcher in future. Sentry + legends + ancestral charge and kill ruin. Other sentry and gladiator charge devastator, who survives at some boxes. At that point i have no charge lanes to devastator with my 2nd ancestral to try finish him, so i failed to score a point. Karax still makie their screen role, while contesting his zone.
Khador turn 3:
Devastators finish karax in his zone. Butcher tries to impending doom line of karax, but geometry is against him, and he ends pulling only one in his melee, then energize back into zone. Butcher goes to 3 points.
Skorne turn 4:
Time to feat! Karax unit takes last stand, 4 members are able to charge butcher. WIth 4 dice on attack and damage rolls and butcher camping only 1, he dies. I still could trample with sentry and buy 2 fully boosted attacks to finish him.

Game thoughts:
This ends up by opponents mistake — butcher could play safer, or feat. That was lucky for me, cause situation was dangerous with butcher sitting on 3 points and a lot of stuff still alive in his army.

Game 2
Again playing against Dmitry and his Cygnar. But this time he is playing Haley2 — Nemo3 pair. I must say that this pair lead by Dmitry made him losing 0 tournament games since January of this year (despite of all techs of other players against him) and moved him to 1st place of ELO rating and this year WTC team Russia captain. He dropped Nemo3 pretty sure that skorne could only answer it with Naaresh (still unreliable, why — can tell you later) or archidon spam. I dont have any. I dropped Xerxis2 cause he have some techs against shooting and lightning and also we already played Zaal1 — Nemo3 game where he won attrition easily.

Opponents list:

Спойлер

Artificer General Nemo — WJ: +25
— Storm Chaser Finch
— Squire — PC: 0
— Firefly — PC: 8 (Battlegroup Points Used: 8)
— Firefly — PC: 8 (Battlegroup Points Used: 8)
— Lancer — PC: 10 (Battlegroup Points Used: 9)
— Dynamo — PC: 18
Major Katherine Laddermore — PC: 8
Journeyman Warcaster — PC: 0
— Firefly — PC: 8
Storm Lances — Leader & 4 Grunts: 20
Storm Lances — Leader & 4 Grunts: 20

[свернуть]

The only real important terrain is a forest on a center of a table and my wall from tier which i set up 20″ from my table edge on a middle as well.
Mission si Extraction, Dmitry wins first player roll and decides to go first. This tournament i lost all first player rolls, and all players who win it against me decided that its better to go first, except the last game — and IMO that was a mistake. Going first is better now almost in 100% cases.
My plan: Archidons are lightning immune and threat 15″, more than his lances. WIth sprint each of them can tie up a unit. At the same time slingers do well against arm 16 jacks, bugs are protected against shooting by carapace and can sit behind a wall from tier at def 15. So if i tie up lances and alpha with bugs and slingers, most of his stuff will be dead \ tied up. Seems like a good plan for me.

Cygnar turn 1:
Everything runs forward. Lances run max distance, Jacks stay outside of slingers threats.
Skorne turn 1:
Bugs hide in a center behind a wall — only 1 lance in threat to charge each of them. Both archidons stay 13″ away from lances. I hold slingers a little bit back — I will need them after he commits his jacks.
Cygnar turn 2:
Dmitry decides to feat. One firefly runs to stay 4″ to both bugs. He start shooting at it, and he start shooting in his firefly back, bouncing lightning to my bugs ignoring both their def 15 and carapace. He have one unit of stormlances and Dynamo left before both bugs dies.
Skorne turn 2:
This is very bad. His stuff stays almost at same place as it was turn before, taking my bugs without commiting anything but firefly. Luckily i have huge threat and still can reach enought stuff. Xerxis feats. Slingers combined with dakar destroys one firefly and cripple another firefly and lancer. Archidon charges crippled firefly and finishes him, sprinting behind a wall to safety. Another archidon charges 2 lances, kills them and sprint to tie up another 2.

Dmitry in a thought process:

Cygnar turn 3:
Cause of tied up lances were far back, nemo can easily charge archidon and force hammer him out of melee which he do. 3 remaining lances and a lancer kills archidon. His shooting kills 10 slingers. He scores point.
Skorne turn 3:
Archidon receives rapport and kills Laddermore and 1 stormlance, staying in melee with other. Slingers kills last firefly. Gladiator walks forward to threat Dynamo if he wants to score a flag, staying covered from charges of all but 1 lance by wall blocking charge lane. Beast handlers run and score me a point.
Cygnar turn 4:
Lancer receives +2 str upkeep and charges archidon in a back. Combined with a couple of lances he kills archidon. Dynamo shooting and charge of 1 lance kills gladiator with good dice rolls. He scores 2nd point.
Skorne turn 4:
I have no beasts remaining, only dakar, 8 slingers and 3 beast handlers. Slingers and dakar finishes his lancer and firefly. Xerxis2 charges and kills 2 lances, sprint onto his part of a table right in front of Nemo touching a flag with a back of his base, while stay in melee with a lance. I score 2nd point.
Cygnar turn 5:
Nemo decides he have to kill Xerxis. However he have only 2 of 5 remaining lances in charge range \ line of sight. He charges with them, then journeyman charges, then Nemo and his attachment charges Xerxis (Nemo even charged in a back arc with free strike). When dust settled, Xerxis lives on 3 HP. Dynamo misses his shot in melee.
Skorne turn 5:
Xerxis kills Nemo.

Game thoughts:
Whoa! With this victory i ended Dmitry win streak of 17 tournament game wins started January!!! But that was for sure by his mistake — he could easily win on mission with 0% chance to fail. Instead he went for assasination which he thought was reliable enought — but buyorboost tells us its about 75% chance — not that reliable, huh.
For me this game perfectly shows how strong Cygnar now combined to other factions — facing list that was designed to fight against Nemo, he still have upper hand, winning attrition trivially. With huge damage output and threat range of stormlances he can guarantee that he have alpha, after that i lose 2-3 heavies (charge of 3 stormlances kills arm 21 Sentry on average dice — they do ps 16 shot and ps 15 pike attack) and after that he is too far forward on attrition for me to recover. Its very hard for most factions to make a list that plays both into Haley2 and Nemo3. Writing this report i can tell you: I cant see answer to Nemo3 within Skorne which can play at least even game and not die horribly to Haley2.

Game 3
Second day started with a new brand joke: How to win Nemo3? Just play Xerxis2 and run in front of him 🙂
This round i play against Klim with his only list — Karchev the Terrible. After quick calculation i found that Xerxis2 list do a little more damage than Zaal, so decide to drop him.

Opponents list:

Спойлер

Stockpile — Steamroller Objective
Karchev the Terrible — WJ: +30
— Kodiak — PC: 13 (Battlegroup Points Used: 13)
— Kodiak — PC: 13 (Battlegroup Points Used: 13)
— Juggernaut — PC: 12 (Battlegroup Points Used: 4)
— Juggernaut — PC: 12
— Juggernaut — PC: 12
— Marauder — PC: 10
— Marauder — PC: 10
— Marauder — PC: 10
— Marauder — PC: 10
Greylord Forge Seer — PC: 0
Greylord Forge Seer — PC: 0
Manhunter — PC: 0
Widowmaker Marksman — PC: 0
Battle Mechaniks — Leader & 3 Grunts: 3
THEME: Jaws of the Wolf

[свернуть]

Mission is outlast. Klim wins dice and goes first
My plan: With high speed and damage output I Think I am able to clear zone with less number of his models, then win on scenario. He cancels my advance deployment, but i think its OK — his list is too slow for that matters.

Khador turn 1:
Everything runs.
Skorne turn 1:
One aradius runs and engages manhunter 14″ from my deployment. Other stuff just runs. I keep gladiator and bugs on a middle of a field, ready to commit them on a flank with less red robots.
Khador turn 2:
Manhunter chops some damage off bug. Karchev upkeep countercharge. Stuff runs.
Skorne turn 2:
So there is only 2 heavies in right zone, i think i can score this turn. Archidon disengages bug, with slingers and dakar help under ignite he charges and kills both heavies in a right zone. Other archidon stands on the edge of a left zone. I score 2 points.
Khador turn 3:
Karchev drops countercharge and casts Road to war. On a right zone Juggernaut and Marauder kills commited bug, while Kodiak is able to reach Archidon and chain attack throw him into clustered slingers. Luckily, he misses and deviates killing only 3. On a left zone he is able to come with 2 heavies into contesting Archidon killing him, while other 2 heavies charge and kills 6 slingers close to the center. 3 mechanics toes right zone to contest, he scores a point.
Skorne turn 3:
Stay on plan. Xerxis feats, heals archidon, attacks Kodiak who throw archidon doing some damage, puts rush and ignite on gladiator, stay on the edge of a zone camping 0. If everything goes well, i have no threats in charge range. Archidon charges and kills Kodiak. Ignited gladiator, dakar and 7 slingers kills 3 mechanics and 2 heavies in a right zone. Cool, now i have to make sure that Xerxis will be safe. Bug charges 2 heavies in a center, but with bad rolls destroys only one, while 2nd is fully functional. I score another 2 points, going to 4.
Khador turn 4:
Klim have only 1 jack in his control engaged by Aradius. He goes for a long assasination run: Karchev feats, shots screening slingers, warpath Kodiak who have no foc cause being outside of his control. Kodiak walks and punchs bug who engage Juggernaut in a middle, throwing him out of melee with chain attack. Marksman kills slinger, Juggernaut moves with warpath and barely able to charge Xerxis between wall in a center and forest. He have 2 initial attacks + one from FOC to kill Xerxis. He ends up killing him with initials with only 25 seconds remaining on his clock.

Game thoughts:
Yep, that was definitelly my game. I failed by losing archidon, which was a huge mistake. After that bug should cripple 2 heavies to a state where they both lose cortex or movement (even crippled axe on juggernaut is ok) but dices failed me.

Game 4
This game I’m playing against top 1 Saint-Peterburg player with nickname Troll playing… trolls 🙂 He have Doomy3 and Gunbjorn. I drop Zaal1, he drops Gunbjorn.

Opponents list:

Спойлер

Captain Gunnbjorn — WB: +28
— Trollkin Runebearer — PC: 0
— Dire Troll Bomber — PC: 19
— Dire Troll Bomber — PC: 19
— Mountain King — PC: 36 (Battlegroup Points Used: 28)
— Winter Troll — PC: 8
— Swamp Troll — PC: 8
Troll Whelps — 5 Whelps: 0
Troll Whelps — 5 Whelps: 0
Janissa Stonetide — PC: 4
Krielstone Bearer & Stone Scribes — Leader & 3 Grunts: 6
— Stone Scribe Elder — PC: 3

[свернуть]

Mission is take and hold. Opponents goes first.
Trolls turn 1:
Everything runs. Mountain king receives explosivo.
Skorne turn 1:
Everything runs. Sentry receives I. Resolve.
Trolls turn 2:
Gunny puts a wall near his flag, which blocks landing space for my heavies. His heavies stand behind that wall shooting my army and killing about 7 karax, concentrating more on karax on Mountain King side.
Skorne turn 2:
Karax jam as hard as possible. Heavies run into his charge range.
Trolls turn 3:
With killshot and boosted shots from Firegroup his lights disengage his bombers and mountain king. Bombers kills both ancestrals, Janyssa kills Kovaas. Gunbjorn puts rage on a MK, he bulldoze last karax on his way charging Sentries and kills one, leaving 2nd on 4 HP thanks I. Resolve. Winter and swamp trolls stands with their animuses up, which makes very hard for me to pin them down.
Skorne turn 3:
Time to feat. Sentry and gladiator kills MK, spamming field with whelps in process. Legends kills Janyssa and some whelps. Karax engage his battlegroup, make some attacks on swamp and winter trolls but fails to do much thanks to +3 def from whelps and swarm animus.

Trolls turn 4:
He concentrates his shooting on a gladiator, killing him. Lights kill some karax.
Skorne turn 4:
Sentry charges swamp troll and fails to do much thanks to def 15. Karax try to be annoying. I still cant score cause of assasination threat.
Trolls turn 5:
He clears some karax, charge sentry with bomber and finishes him. He passes clock with 16 seconds left on a clock and shakes my hand conceding — no way he can kill my caster or clear scoring zone from last karax. Victory to Skorne.

Game thoughts:
My opponent did great, and i have to think more how to deal with trolls — bulldoze makes jammimg MK hard, and he hits like a truck full of bricks. After all, that much bodies was too much for him to deal with.
Game 5
I found myself paired down playing against Lux with his retribution. Between Elara2 and Helynna he drops Helynna. I drop Zaal1 cause i think thats good matchup for me.

Opponents list (after applying ADR changes):

Спойлер

Magister Helynna — WJ: +30
— Sylys Wyshnalyrr, The Seeker — PC: 0
— Hydra — PC: 15 (Battlegroup Points Used: 15)
— Hydra — PC: 15 (Battlegroup Points Used: 15)
— Manticore — PC: 14
— Manticore — PC: 14
— Manticore — PC: 14
— Manticore — PC: 14
— Chimera — PC: 8
Griffon — PC: 8
Arcanist Mechanik — PC: 0
Arcanist Mechanik — PC: 0
Arcanist Mechanik — PC: 2
House Shyeel Artificer — PC: 0
THEME: Forges of War

[свернуть]

Mission is The Pit. Opponent wins dice and decides to go second, aiming for a mission.

Skorne turn 1:
Everything runs. Sentry receives I. Resolve, gladiator receives Awaken Spirit.
Retribution turn 1:
His jacks come into position putting 4 covering fire templates.
Skorne turn 2:
Infantry keep running around those covering fires. Zaal goes on a flag.
Retribution turn 2:
With some combined shooting and melee my opponent is able to kill 15 karax and feat. It took 25 minutes of his time though, with 20 minutes remaining. We both score a point.
Skorne turn 2:
I jam with karax, killing Manticore which went too far forward. Contest his flag, while scoring 2nd point.
Retribution turn 3:
He keeps killing karax and running out of clock.

Game thoughts:
Yes, not the most entertaining game in universe. I expect him kill most of karax, after that i feat and kill most of his heavies.

Tournament results
I ended 3rd with same SoS as a Dmitry and Mikhail (other team WTC player), but more points than them. Klim with his Karchev ended 2nd, while first place was took by Falk and his Convergence

Спойлер

Axis, The Harmonic Enforcer — WJ: +30
— Corollary — PC: 6 (Battlegroup Points Used: 6)
— Inverter — PC: 15 (Battlegroup Points Used: 15)
— Inverter — PC: 15 (Battlegroup Points Used: 9)
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
— Galvanizer — PC: 5
Elimination Servitors — 3 Elimination Servitors: 0
Elimination Servitors — 3 Elimination Servitors: 0
Elimination Servitors — 3 Elimination Servitors: 0
Reflex Servitors — 3 Reflex Servitors: 0
Reflex Servitors — 3 Reflex Servitors: 0
Optifex Directive — Leader & 2 Grunts: 4
SPECIALISTS
Transfinite Emergence Projector — PC: 19
— Permutation Servitors
Transfinite Emergence Projector — PC: 19
— Permutation Servitors
THEME: Destruction Initiative

[свернуть]
Yes, thats 13 light jacks with bulldoze and feat reducing your speed and preventing from charging \ running. Someone said MK2 Denny2 — go to zone, win by scenario? Yeaaaa…..

Спойлер

Iron Mother Directrix & Exponent Servitors — WJ: +27
— Iron Mother Directrix & Exponent Servitors Cont.
— Corollary — PC: 6
— Prime Axiom — PC: 38 (Battlegroup Points Used: 27)
— Diffuser — PC: 6
— Diffuser — PC: 6
Transfinite Emergence Projector — PC: 19
— Permutation Servitors
Transfinite Emergence Projector — PC: 19
— Permutation Servitors
Attunement Servitors — 3 Attunement Servitors: 0
Elimination Servitors — 3 Elimination Servitors: 0
Elimination Servitors — 3 Elimination Servitors: 0
Elimination Servitors — 3 Elimination Servitors: 0
Algorithmic Dispersion Optifex — PC: 2
Optifex Directive — Leader & 2 Grunts: 4
SPECIALISTS
Prime Axiom — PC: 38
Algorithmic Dispersion Optifex — PC: 2
THEME: Destruction Initiative

[свернуть]
With backlash Mother is the only real issue Cygnar players have in current game stage.

Current game stage thoughts
1. Both lists are doing well, they work as intended. I miss 4th heavy in a Zaal1 list however (i had bronzeback instead of ancestrals and legends). Anytime, i have to swap one of lists to try to find Cygnar counter.
2. Player winning first player roll deides going first almost in all cases. In many matchups thats also very important, giving one of players huge advantage based on a single dice roll. When i suggested lowering first player deployment \ running distance on CID forum i was told i have to counter-deployment to my opponent. That seems like a joke — find a game in a report where ability to couner-deploy gives any advantage.
3. Its hard to play faction with only one theme, which includes non-spammable stuff. In a world of free solos, every game becomes an uphill battle from the start.
4. Being very strong by their nature, cygnar received very strong themes, which gives free stuff for spamming things that can deal with both infantry and heavies. Hands down they are the best faction right now with very frustrating feats — you either give your opponent 2 turns of game or start 2-3 heavies down.

Thanks for reading. Hope that helps someone giving him feed for thoughts.

комментариев 9
  1. Отчёт клевый. Носорогов убивать.

  2. Самый интересный репорт, который я читал за последние полгода. Спасибо!!

  3. Next time I will take revenge!

  4. Will you send a link to the report to PPS_Hungerford?

  5. Спасибо, интересно почитать мысли с другой стороны. В принципе, добавить по игре нечего: мне стоило большее внимание уделить твоей правой зоне, и не недооценивать дэмэдж-аутпут листа. Думаю о Б3.

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